
The Medieval Artisan
Step into the life of a medieval artisan.
You're not a warrior. You're not a king. You're a craftsman.
In a medieval world that thrives on trade and toil, carve your place with patience, precision, and purpose
Current Features
This early prototype build includes:
-
Basic gathering system
Cooldown on resource nodes
-
Functional inventory system with item stacking
Working crafting logic
-
Crafting UI that lists available recipes (with Tooltip)
Crafting classes (Blacksmithing and Carpentry right now)
-
Energy & Sleeping system (near house)
Basic XP System (For player and skills-wise)
Basic order system
🛠 Planned Development
Upcoming features currently in progress or planned:
Skill progression & tool tiers
-
Simple economy
World map and player base (workshop, market area, forest etc.)
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Tool requirements (e.g., axe needed to chop wood)
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UI polish: stamina bar, crafting success info
-
NPCs and randomized trader inventory
-
Simple music & sound effects
🎮 Controls
Key | Action |
---|---|
WASD | Move |
SHIFT | Run |
E | Interact |
I | Inventory |
K | Skills |
📝 Notes
- This is an early-stage development.
- Visuals may change.
- No save/load, no trader interaction yet.
- The Medieval Artisan is my very first game. I’m building it to learn, explore, and see how far my game can go. Feedback is always welcome! (I need it.)
- Thanks for checking my game out!
Fullscreen for better experience!
Updated | 20 hours ago |
Published | 3 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | egeevis |
Genre | Role Playing, Simulation |
Made with | Unity |
Tags | Crafting, Medieval, Singleplayer, Top-Down, Unity |
Development log
- Update 3: Skills and XP1 day ago
- Update 22 days ago
- Update 13 days ago
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