Step into the life of a medieval artisan.

You're not a warrior. You're not a king. You're a craftsman.
In a medieval world that thrives on trade and toil, carve your place with patience, precision, and purpose

Current Features

This early prototype build includes:

  • Basic gathering system

  • Cooldown on resource nodes

  • Functional inventory system with item stacking

  • Working crafting logic

  • Crafting UI that lists available recipes (with Tooltip)

  • Crafting classes (Blacksmithing and Carpentry right now)

  • Energy & Sleeping system (near house)

  • Basic XP System (For player and skills-wise)

  • Basic order system

🛠 Planned Development

Upcoming features currently in progress or planned:

  • Skill progression & tool tiers

  • Simple economy

  • World map and player base (workshop, market area, forest etc.)

  • Tool requirements (e.g., axe needed to chop wood)

  • UI polish: stamina bar, crafting success info

  • NPCs and randomized trader inventory

  • Simple music & sound effects


🎮 Controls

KeyAction
WASD Move
SHIFTRun
E Interact
I Inventory
KSkills

📝 Notes

  • This is an early-stage development.
  • Visuals may change.
  • No save/load, no trader interaction yet.
  • The Medieval Artisan is my very first game. I’m building it to learn, explore, and see how far my game can go. Feedback is always welcome! (I need it.)
  • Thanks for checking my game out!
Fullscreen for better experience!
Updated 20 hours ago
Published 3 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
Authoregeevis
GenreRole Playing, Simulation
Made withUnity
TagsCrafting, Medieval, Singleplayer, Top-Down, Unity

Development log

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